Highly addictive and astoundingly beautiful, Horizon: Zero Dawn was a major hit, when it was released in 2017, winning awards across the board for it’s writing and gameplay alike. So, when the Frozen Wilds came out later that year, players were keen to jump into the world of Aloy and discover new lore and stories to explore. However, such is the depth and breadth of the game that there are still many missed details that are being discovered, even now – years after it’s initial release. Here, we’ll explore some of the most commonly missed details in The Frozen Wilds and feel free to try a few of these out, for yourself!
1. Frozen Wilds Is Based In Wyoming
Arguably
one of the most beautiful settings in our world, it’s no surprise that the team
at Guerilla Games have used Yellowstone National Park in Wyoming as the setting
for their DLC. With the base game set across Colorado, Utah and Arizona, it
makes sense geographically for Aloy to head north into Wyoming. You can even
see some of the most notable landmarks in the caldera and even The Devil’s
Tower – a name which is alluded to during the gameplay, when you battle a
Daemon on the volcano, Thunder’s Drum.
2. The Name Hephaestus Fits Well With
The Lore
For those
who haven’t completed the base game or DLC yet, be aware that this particular entry
may give away some of the games major plot points; Hephaestus is one of the
major AI systems created to help combat the Faro plague, and was tasked with
creating life on Earth after the plague was wiped out. The name, like many
others in Horizon, was based off Greek gods and Hephaestus was the god of
metalworking, of the same name. Not surprisingly, this works brilliantly with
the main story of Frozen Wilds, in that robotic creatures are being created by
the AI.
3. The Colors Of Banuk Clothing Are Inspired
By The Geothermic Pools In Yellowstone National Park.
The Banuk outfits
are created to withstand the harsh weather of the Northern setting and are made
up of furs, as well as parts from the robots to add a good layer of armor. The
coloring of the outfits themselves, however, comes from the same palette as the
geothermic pools in Yellowstone National Park. Namely, yellows, greens and
blues, with reds used for accenting. Again, this is another way to place the
setting of the game itself, but also sits in well with the idea that these
outfits are based to camouflage the tribespeople.
4. The Character CYAN Gives Away Some
History
CYAN stands
for Caldera of Yellowstone Analytic Network, having been created as part of
Project Firebreak, within the game. This top-secret government protection
project was designed to help stabilize the environment of the caldera – a
fantastic nod to the fact that our own caldera can wipe out half of the planet
(or more), should the Yellowstone caldera erupt. In Frozen Wilds, it’s
suggested that this threat became imminent and that the entire environmental
protection program had to be created, to stabilize this.
5. You Can Make Snow Angels
On a
lighter note, with the additional options now available in photo mode, you can
make Aloy create snow angels! Photo mode is a great add-on for those who want
to continue playing, long after finishing the quests and, based in a snow-laden
land, it certainly makes sense for developers to add this in, for those who
like to get a little creative once they’ve finished the game. Simply enable
photo mode, check out the different animations to choose from and have fun
making snow angels, before sharing your finished product with your friends!
6. Aratak Will Join You In The Final Fight
If you
finish the Frozen Wilds before you complete the base game, then you’ll be
pleased to know that Aratak will head to Meridian to join in the final fight
against Hades. Simply begin The Looming Shadow quest and take a good walk
around the surrounding areas to find all of your allies joining you for the
final battle, and you’ll come across your old friend who is “compelled to come
for the once-chieftain” along with Aluki.
7. Epsilon Cauldron
For the
completionist among you, it can be worth noting that the Epsilon Cauldron
located in this part of the game can only be entered and completed once, as the
entrance is unique in how it seals itself after you’re finished. So, if there’s
anything you feel you need to complete within the cauldron itself or if you’ve
missed a few machines, it can be worth making sure you’ve collected everything
before using your usual override mechanism. Once you’re out, you won’t be able
to return and work your way through again.
8. Aloy’s Story Can Be Heard After Frontier
Justice
After besting Aratuk as part of the main
quest, you can begin work on the side quest called Frontier Justice. Investigating
a miscarriage of justice in the tribe, Aloy works her way to the scene of the
murder and discovers the actual murderers, eventually being caught
investigating and having to kill the three and rescuing the wrongly convicted
and exiled Inatut at Cloud-Shear. After this, you can find Inatut in Song’s
Edge, retelling the story of Frontier Justice to a group of children.
9. Your Movements Have An Effect On The
World Around You
The
attention to detail by the team at Guerilla Games has definitely not gone
unnoticed in the past, but with a few additional months to help improve the
gameplay and environment, a huge difference can be seen in Frozen Wilds. Not
only with the snow give way to reveal the grass beneath, as you move around the
world, but you can alter the way chimes sound by running past them or spinning
around, and even see your footsteps (as well as watching them slowly refill
with snow) as you move.
10. Aloy’s Conversations Have Improved
While not
entirely dissimilar to our last entry, you can also see major improvements in
the interactions that Aloy can have with NPC’s across the DLC. While smaller
chats in the base game can often be very similar, in terms of information given
and how Aloy responds to these, there is added depth in the Frozen Wilds
expansion that shows vast improvement. Not only does Aloy frown or smile,
depending on the circumstances, but she walks back and forth, makes hand
gestures and generally seems more involved, physically, with the conversations
she is having.